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Devlog
Developement Progress - 13/11/2024
November 13, 2024
by
RetroValou
Overworld level design Level 6 level design Level 3 and 4 graphics Dream 5 in progress Added language: French (unfinished) Steam page + Steam demo published...
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⚔︎ Steam page created ! ⚔︎
November 08, 2024
by
RetroValou
The game's Steam page is now live ! The demo is also available on Steam. ⚔︎ Add it to your steam wishlist ! ⚔︎...
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Development Progress - 12/10/2024
October 12, 2024
by
RetroValou
Work this month Level Design for Level 4 Wind Visual design and programming for Boss 6 block destruct and Boss 3 mushrooms Visual design for 5 enemies and programming for 3 enemies Start Level Design...
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Development Progress - 12/09/2024
September 12, 2024
by
RetroValou
#Progress, #Gameboy
Work this month Level design level 3 mushroom Visual level 2 water Dream 3 Boss 2 water and Boss 7 light/dark Visual design for 5 enemies and programming for 2 enemies Programming and implementation o...
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Title change for the game !
September 08, 2024
by
RetroValou
The demo has been updated with a new title, as well as other updates. Title change for a "less generic" one Improved graphics (pixels now have drop shadows) Gameplay improvements (more dynamic)...
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Finish a new project, so there is no development progress this month!
August 12, 2024
by
RetroValou
I dedicated this month to finishing another project. Originally, it was supposed to be a small 2-3 week project, but it grew way too big! It was developed simultaneously with SongBird Story for 5 mont...
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Development Progress - 12/07/2024
July 12, 2024
by
RetroValou
Work on graphics (wall, mini boss, and enemy) Progress in the game's story Dream 2 in progress Reflection on wind mechanics Programming enemies for the wind level...
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Development Progress - 14/06/2024
June 14, 2024
by
RetroValou
Level design completed for the destructible block level Enemy balancing Bug fixing Mini boss mechanics for destructible block level Progress on the story...
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Development Progress - 13/05/2024
May 13, 2024
by
RetroValou
Start of Level design on the 'destructible block' level...
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Development Progress - 15/04/2024
April 15, 2024
by
RetroValou
Designing the level layout of the aquatic dungeon Improving the visual of the water Adjusting the enemies for the aquatic level...
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Development Progress - 13/03/2024
March 13, 2024
by
RetroValou
Testing of 1 game mechanic (intended for sanctuaries) Explosive mushroom All additional planned mechanics have been tested Map improvement Icons added for doors, map changes, etc. Improvement not pres...
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Development Progress - 13/02/2024
February 13, 2024
by
RetroValou
#Progress, #Gameboy
Demo refinement based on various feedback: Game speed increased Graphical enhancements Addition of indicators Bug fixes Continuation of story writing Testing of 4 gameplay mechanics (planned for sanct...
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Changelog 21/01/2024
January 21, 2024
by
RetroValou
Graphics improvement (closer to Game Boy) Shorter beginning of the dream 16/9 menu correction Bug fixes...
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Changelog 19/01/2024
January 19, 2024
by
RetroValou
Increase Speed of player Animation of walk are change (for more speed)...
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Changelog 16/01/2024
January 16, 2024
by
RetroValou
#Fix bug Demo
Player speed improvement (movement and falling) Hover is less effective Longer enemy respawn time Boss and sub-boss improvement (less difficult and less exploitable) Change in the position of horizont...
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